#project-r-support
channel.I appreciate the sentiment, but I'm not accepting any compensation related to this project.
Instead, I recommend donating to something related to the preservation of classic video games:
The Internet Archive has been instrumental in my work on ProjectR with its preservation of classic software and development manuals.
Short answer is no, not at this time.
However, if the device is Linux-based and supports at least Vulkan 1.2, such as an ARM-based SBC similar to a Raspberry Pi or a non-Android portable device, please contact me and I can look into how best to support it.
Currently, the Raspberry Pi is not supported due to missing a single Vulkan extension.
Once the block for VK_EXT_descriptor_indexing
under the Broadcom v3dv
column turns green
here,
then I will start including it in releases, assuming there are no other compatibility issues.
Depending on your operating system, they can be found in the following locations:
%LOCALAPPDATA%\ProjectR\Logs
~/Library/Application Support/ProjectR/Logs
~/.local/state/ProjectR/logs
ProjectR requires Vulkan 1.2 support along with a few optional extensions. Depending on your system and hardware, it's likely that either your GPU drivers need to be updated or you have a GPU that is too old for ProjectR.
If your graphics drivers are up-to-date and the game still does not start, it is likely that your device is not supported. There are no plans to support alternative rendering backends (DirectX or OpenGL) at this time.
However, feel free to contact me and I can investigate if there is a potential workaround or solution to the incompatibility you are encountering.
These are a few steps to start with trying to determine the issue.
#project-r-support
) for help in determining the issue.Nothing at the moment.
Nothing at the moment.
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