ProjectR is a driving game on an island that used to be a jail…
NOTE: This project is a work-in-progress without a finish date. It will always be free to play and share. If you were charged money for this or any future version, seek a refund immediately. ProjectR is a passion project out of love for the Rush series.
To play ProjectR, "San Francisco Rush: The Rock" assets are required. This game is not playable unless these are provided, and they will be requested upon first startup. No assets are included.
The assets that will be requested include the following:
Optionally, a copy of the original "San Francisco Rush" hard drive ("sfrush" CHD or raw binary copy) adds the white color option to the original 8 cars.
Testing has been performed on a Steam Deck using the .AppImage provided.
Note that the setup portion must be performed in "Desktop Mode". Once complete, the game can be added as a non-Steam game and played through the Steam Deck's primary interface.
Release Notes:
Force Feedback
sub-tab when a steering wheel is selected under the Settings' Input
tab.Force Feedback
sub-tab. These define the gain or proportional force output of the wheel.
60%
, 80%
, and 100%
for light, medium, and heavy, respectively.Force Feedback
sub-tab of the Input
tab mentioned above.Input
settings tab has been changed to provide multiple sub-tabs instead of a single scrolling list of items.WeenieWhistle
)
Gear Up
and Gear Down
buttons.Game Buttons
sub-tab and is configurable for each input device.Input
tab. It is now possible to select the correct device for configuration. Encountered with a Fanatec wheel.NOTE: The initial release for 0.5.1 (c419267
) has been replaced to include a fix related to the rendering of 2D images on macOS. If you downloaded the initial version within the first 24 hours of release and have not encountered any issues, then there is no need to update.
Release Notes:
Ace
, larsbamble
, and ant
from the Team Rush Discord for helping test compatibility!DeathEngine2
)
interface_scale
in the game configuration file.neSneSgB
)neSneSgB
)neSneSgB
)Release Notes:
Option
or Start
button on your gamepad or Escape
on your keyboard will open this menu. This allows access to settings or to quit the game.
Apply
button after changing window mode, resolution, and refresh rate will apply those changes immediately.
Full Screen
window mode is selected. Full Screen (Borderless)
and Windowed
match your screen's current refresh rate.neSneSgB
)"full_screen"
while the game defaulted to "full_screen_windowed"
(which was actually full-screen exclusive mode). The game now properly defaults to full-screen borderless mode. (Feature request/Reported by Matsilagi
)neSneSgB
)Release Notes:
1.5
instead of 1.3
and the end deadzone is now 0
instead of 1000
.Note: For Windows users, if the game does not run after setup is complete, ensure you have the latest Visual C++ Redistributable from Microsoft installed. Click here to download it.
Windows (.exe, 3.6 MiB) Linux (.AppImage, 2.8 MiB) macOS (.dmg)Release Notes:
neSneSgB
)stevie2049
)Kupo
)Kupo
and super56k
)super56k
)Release Notes:
The following are a list of known issues, including bugs as well as inconsistencies between the arcade game and ProjectR:
Start
or Options
button on your gamepad or the Escape
button on your keyboard. From there, the "Quit Game" option can be selected to close the game.Out of Memory
game crash errors may trigger between races or attract screens. This has been witnessed on multiple older AMD video cards (GCN 2 or earlier) with 4GB or less of VRAM but may affect slightly newer AMD cards as well (GCN 3 or 4).Join the "Team Rush" Discord server!
#project-r-general
for information and developer chat.#project-r-support
for help, support, or to report a bug.© 2024 T3hD0gg